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Mogget128723

184 Movie Reviews

28 w/ Responses

Sweet mother of mercy...
That was UNBELIEVABLE!
HOLY. SHIT.
If I had ten stars to give you, I would! Jesus Christ on a popsicle, that was AWESOME!!

That... is some slick style. The combination of CGI and hand-drawn visuals was unusual and could have easily been a flop, but I LOVED it, and that's certaily due at least in part to how well you handled the animation and camerawork. Very impressive; looking forward to more.

Mixed-Studios responds:

That's quite a compliment. Everything fitting together was a concern and one of the bigger challenges of this project. Nice to see that it seemed to work. Thanks!

...damn.
For a piece having no words whatsoever and lasting a mere couple of minutes, it managed to create a remarkable amount of emotional attachment to the characters and the story.
Good show, my friend.

RionHunter responds:

Well, that was my goal; to create a connection with the characters in what little time I had. Enough so that the ending actually meant something to people.
So thanks for the review, because it means I achieved what I set out to do.
And I'm glad you enjoyed it :)

Given what you say this film's purpose is in the description, it's fucking ACE.
The atmosphere was perfectly staged by the long shooting and music, and don't even get me started on the aesthetic. It was that wonderful, advanced-yet-bulky feel with the expansive and awe-inspiring size that made Halo's forerunner tech so appealing.
I can't WAIT to find out more about this universe. Good on ya, mate.

Today really hasn't been very beneficial towards my opinion of whoever decides what gets on the front page.

Oh hey, Slendy.

To all the idiots misinterpreting the title:
This flash was MADE FOR MOVIE JAM 2.
Contestants were given the phrase 'Too scared to _____' and asked to fill in the blank, then make an animation about it.
As stated IN THE DESCRIPTION, this animator chose 'Too scared to Meat'.
Read the god damn description, people.

Past that, the animation was... odd, but there's no denying that it was very well assembled.

golfinho responds:

yes.

Well, that was certainly a sizeable piece. I've got a few things to say.

The 3D effect was an interesting concept in theory, but in practice, here, the number of errors caused by the use of the 3D environment (lack of elements in outer edges of the frame, miscalculated depth, misplacement of sprites, low resolution textures on models) overwhelmed the benefits. Coupled with that, there was just something... off about the choreography. The movements of everything, dudes, weapons, vehicles, projectiles, seemed just a little bit too... slow. Everything seemed to be taking its time getting where it was going, and that's not lag, I'm on a gaming rig here and the 3D sections were running at 60+ frames per second.

Again on the subject of the 3D sequences, their visual quality compared to the quality of the 2D frame-by-frame animation really cheapened the 2D animation, particularly given the 2D animation was of significantly lower quality to begin with. If you attempt a splice like this again, I suggest you make an effort to have your 2D segments run at a framerate similar to that of the 3D segments, either by capping the 3D framerate or increasing the 2D framerate with more... well, frames.

Lastly, saying there's 'no actual protagonist or antagonist' comes off as really quite pretentious, given that the flash clearly featured visor guy and rocket-pack guy as the protagonists, and glasses guy with his army of grey guys as the antagonists. The protagonists may have been anti-heroes, but that didn't make them not protagonists.

But, despite all that, I really enjoyed the animation. The 3D aspect, while flawed, was extremely interesting and lent itself to some brilliant camerawork. Some of the content was just plain awesome - the addition of the body-consumer, Mr. Faceless, and Flaming Dude With Sword added a wonderful fantastic element that kept the animation from succumbing to Madness tedium and becoming just another bloodbath with lots of grey. Also, the music was fitting and well-placed.

Overall, flawed, but in the end, quite good and certainly memorable. If I were you, I'd keep working with that 3D engine of yours; see if you can iron out the quirks and give it that extra spunk. I'd certainly like to see more done with it.

Coft responds:

I guess you're right about everything you've said.
Lots of the sprites are misplaced, because when animating I control the z-position by setting some numbers, and this 'compile and check if it's right' technique made me ignore some inacurracies really fast. Bad technique, my fault obviously.
A lot of people complain about the animation being slow - that's right, my fight scenes are bad and slow, BUT - when watching the animation at 60 fps, fullscreen, on a huge screen, making it any faster just made it confusing. I've also used some super-smooth-camera tricks, so for the scenes where nothing cool's happening, I expected it would make them interesting. But you said you had 60fps and that it's slow, so I guess it didn't work.
The 'anti-hero' thing - thanks, I didn't know that.
Most of the wrong stuff is caused by the engine being a Flash / 3D hybrid and its ineffective animating, so no, I hope I'll never have to use it again. But I'll make a better one :)
Thanks for the review.

.-.

Freaking awesome, but a little too choppy. However, that can be forgiven due to the robot day time constraint.

Tried animation, quickly learned it wasn't for me. So hey there, welcome to a writer's NG profile :) Message me if you're interested in a sample of my work, or my services, if I might be so bold.

Kaywen Atkinson @Mogget128723

Age 30, Female

Outside Plato's Cave

Joined on 4/2/09

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