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Mogget128723

109 Game Reviews

16 w/ Responses

This is... actually really enjoyable XD
It's very short, of course, but it's cute and fun.
Only glitch I noticed was when I made it to the roboflufflepuff stage, when I lost, it wouldn't let me restart.

Miscategorised, unchallenging, and boring. You clearly understand how to use actionscript, but please refrain from uploading every single practice project you make. Don't waste Newgrounds server space with practice material; keep this stuff to yourself, then submit an entry that people will want to play when you make one.

Loved this, despite the miscategorization and lack of a functioning 'play' button. Polish up those issues, and it'd be perfect ^-^

Good basic structure, solid animation and soundwork, but one major problem: it was just irritating to play. The light beam confines the player to a very small part of the screen, and that quickly fills up with those duplicating skulls, as inevitably, you will wind up accidentally shooting one.

Game crashed during the bit while you're chasing the battleship (I'm running Firefox, latest update, and it froze when I tried to un-pause the game) and when I returned, my saves were gone. Amazing game, amazing content, awesome epic scale, but starting from the beginning after making significant progress isn't something I want to do right now.

EldritchAbomination responds:

Sorry about that issue, but we're glad you came back! - I'm adding a save game button to the menu in game to make it easier to ensure your game gets saved

Ahh, a fellow contender!

Clever use of the theme, my friend :)
I pretty much said fuck it to the theme and wrote a text-based adventure in JBasic because I'm a much better writer than programmer XD

But yeah, given the time constraints, this is bloody amazing. I hardly got my project finished, much less polished, but this is just great.

Kickass, good sir. Kickass.

Pretty nifty.

A well executed launch game, to be sure, but there is one, major, glaring problem:

LAG.

I'm on a $1200 Asus ROG monster of a gaming laptop. NOTHING lags on this computer, except this game. I noticed that, at first, it ran fine, but as I upgraded my ship, it got progressively laggier and laggier. But, when I refreshed the page, it was fine. This game probably just has a RAM leak.

TO ANYONE HAVING PROGRESSIVELY WORSENING LAG ISSUES:
Just refresh the page; you'll be fine.

Broken.

Jumping doesn't work; unplayable.

I get what this was trying to do.

It was going for the precision-based platforming style of Dust Force or Super Meat Boy, but there are a number of problems. The most obvious among the is the game's touch-and-go treatment of steep slopes. The latter part of the game requires a lot of jumping from the very bottom of slopes above spikes, but when the game simply decides not to detect your jump again and again and again, it just gets irritating. In Dust Force, when you fail, it's because you screwed up: it's something you did, and you can correct it, which is why it's so good. It's hard, but you can learn to overcome that. When the difficulty is entirely based around slow horizontal movement, sticky jumping, and glitchy detection on slopes, it isn't challenging: it's just irritating.

The music and art style are spectacular: I just wish it was more focused on skill rather than luck of the draw.

Miktar responds:

Thanks for the review!

I wouldn't say I was going for Dust Force (haven't played it) or Super Meat Boy (stuck on the last level), but rather trying to channel some of the spirit of the original Super Mario Bros with the twist of the slopes.

My inexperience with Stencyl resulted in the slopes being far more testy than they should be, but I think they're still very manageable. My best so far is 8 deaths for a complete run.

For my next game though, I'll avoid slopes altogether.

Pretty damn good.

I loved the velocity of the thing, and that was able to counter the game's lack of diversity. However, the particle effects that appeared whenever the ball hit any obstacle other than the walls were just big enough that, time and again, I lost track of where the ball was and wound up losing a life. Perhaps make the effect sprites smaller, or nearly transparent?

Tried animation, quickly learned it wasn't for me. So hey there, welcome to a writer's NG profile :) Message me if you're interested in a sample of my work, or my services, if I might be so bold.

Kaywen Atkinson @Mogget128723

Age 30, Female

Outside Plato's Cave

Joined on 4/2/09

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