Frustrating.
I am sad to find myself partially agreeing with HeroicDevil. The game was, in fact, inventive, creative, and challenging. Too challenging. While some of the rooms were simple and quick, others became fits of insanity that've got you pulling your hair out from the roots in a matter of seconds. The polar effect here is annoying; some sort of steady curve from one end to the other would have been nice.
Also, one thing that has always bothered me about platformers.
Spikes.
Will NOT kill you in real life if you gently poke them from the side!!!!!
I was sad to see that this game, based on careful maneuvering as it is, did not remedy this. The room that I stopped playing in (the one with the three blocks w\ spikes under the overhang with spikes on the end) had this to a painful degree. The top path is so difficult to access it may as well be impossible, but the route on the blocks appears more enticing.
You jump to the first block, and get killed on the roof. No matter, make a few areal adjustments, and you're there. Next to the spikes. You move forward a bit, readying for your next jump, and BOOM!! You've nicked a spike's smooth side, and looks like you're back at the beginning again.
Sorry about that; the game has real promise, but enough flaws and frustration factor that I couldn't find much entertainment in it.
Why are my bad reviews always the long ones?